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- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.hardware
- Path: netnews.upenn.edu!dsinc!scala!news
- From: dave.haynie@scala.com (Dave Haynie)
- Subject: Re: Dump the crappy hardware!!! (was: Haynie joins AT team)
- Sender: news@scala.scala.com (Usenet administrator)
- Message-ID: <1996Mar28.212815.8493@scala.scala.com>
- Date: Thu, 28 Mar 1996 21:28:15 GMT
- Reply-To: dave.haynie@scala.com (Dave Haynie)
- References: <4j3ltf$l99@serpens.rhein.de> <1504.6660T1391T2901@es.co.nz> <1996Mar28.182233.5063@scala.scala.com>
- Nntp-Posting-Host: gator
- Organization: Scala Computer Television, US Research Center
-
- In <1996Mar28.182233.5063@scala.scala.com>, darren@scala.scala.com ("Darren M. Greenwald") writes:
- >In article <1504.6660T1391T2901@es.co.nz> bthompx@es.co.nz (NeuroMancer) writes:
-
- >>Michael van Elst, regarding your message ' Re: Dump the crappy hardware!!! (was: Haynie joins AT team)' -
- >>
- >>>kpluck@es.co.nz (Kevin Pluck) writes:
-
- >>>>AT are making the wrong move with trying to design hardware for the amiga
- >>>>when they should be making the amiga designed for other hardware. Why
- >>>>reinvent the wheel?
-
- >>>Because you cannot make money with selling an operating system.
-
- >>What's microslop doing then ?
-
- >>Before you say they are making money off the apps running under
- >>windoze, what makes you think that a new amigados could not do the
- >>same ?
-
- First thing, you have to realize how Microsoft got into the position
- they currently occupy. At one time, Microsoft made pretty much all
- their money selling the OS. Of course, at one time Microsoft was a
- tiny company. I interviewed with them while I in college -- the had
- about 500 employees, but doubled in size every year.
-
- So sure, you can make money on an OS, under the right
- circumstances. Being small is one of those circumstances, having
- little to no competition is another. It'll be a real neat trick for
- anyone to pull off that latter one. MS made money because the hardware
- companies needed them to sell their hardware. Not big piles, at first,
- but even pocket change amounts to something if you get it a 100
- million times over.
-
- Next came upgrades. While PC vendors paid peanuts for MS-DOS (and, for
- a time, paid per unit produced, whether or not it has MS-DOS on it),
- users paid more. Pretty early on, Microsoft learned two good rules of
- the computer business: if it's bundled, you'll make a killing with
- little extra work, and you can make more money on upgrades than
- original sales. Ever since, Microsoft has worked more and more of
- their products into that "bundle". And they more for an upgrade to
- Word than they do for the whole Windows 95, and that's just one
- application. Which makes sense -- they need to upgrade the OS or you
- don't upgrade any application. But at the right price, they can afford
- to let you think about upgrading the apps for a little while.
-
- >There you go, keeping in mind the following:
-
- >1.) Microsoft is the one making the money off the applications.
- >The Commodore and Apple way of doing business has been quite the opposite.
- >Commodore and Apple made/make money selling hardware, the OS being
- >required for that hardware, and do not make any significant money
- >selling application software.
-
- In fact, Apple's OS was a way to sell their proprietary hardware; at
- one time, they gave it away for free. Now, in the early days, it was a
- comparatively cool OS and, because it did stuff no other personal
- computer OS did, they could charge a vast fortune per unit. Now
- they're getting eaten by their failure to realize that, since they
- chose to be a hardware company (for a time, they could have done well
- moving toward becoming a software company), they would have to compete
- with the rest of the hardware world, as software caught up.
-
- C= was always a hardware company, from the ground up. When everyone
- made their own systems, C= did it better and cheaper, and the OS was
- pretty much just a way to sell the computer. Fortunately the Amiga
- started out with a very good OS, but that's not something C= typically
- was concerned with from the top.
-
- >2.) Microsoft does not sell computers (they do sell a few
- >pieces of hardware of the kind that can be used in all of the
- >rest of the PC's sold). Again, opposite of what Commodore and
- >Apple do. While Commodore and Apple had/have to compete
- >with PC prices, which translates in to decreased profits per
- >system, Microsoft only benefits from the competition among
- >PC clone vendors.
-
- And it's was worse for C= and Apple than the typical PC company. While
- they had more control over their hardware designs, they never tapped
- into the whole economy of scale thing that happened in the late 80s
- and early 90s. Under the old model, every PC vendor did most of their
- own work: systems design, graphics, etc. Gradually, independent chip
- companies filled the niches, much like Motorola and Intel has always
- provided the CPUs. So today's system houses, for the most part, don't
- develop their own chips or system designs. Some OEM whole systems or
- motherboards, others may tweak an existing system design here and
- there. This results in a major cost savings that Apple or C= could
- never tap into.
-
- And then there's software. A PC system house may do some BIOS work,
- maybe even a device driver or two, maybe a few simple value added
- attractor programs to get you to pick a Packard Bell over a Compaq
- when you're wandering the aisles of Computer City. They don't, for the
- most part, do real software development. C= and Apple, on the other
- hand, did tons of software development, some of it even ground
- breaking. Especially for Apple, the ground breaking part was
- necessary, since under their model, the only reason you bought a Mac
- was to get at this great software. Unfortunately, they couldn't move
- on new technologies as fast as Microsoft, so even on the OS they're
- lagging in many areas.
-
- >3.) An operating system like Windows, or OS/2 must run on
- >a much wider range of hardware configurations than Amiga OS or
- >System 7. While Commodore and Apple had/have control over
- >the hardware and can test OS releases along with the hardware,
- >it is a more difficult problem to build an OS that works with
- >all of the various PC configurations out there.
-
- Of course, neither Apple nor Commodore ever attempted to do a port to
- the PC platform. They certainly could have, and for Apple at least, a
- MacOS-86 in 1987 or so might have made this a different world. Unless
- you're doing a port to the PC, though, this isn't a big issue. The
- ability to support standard parts, as Apple is starting to do and
- Amiga Technologies must if there's to be an Amiga future, is not a
- promise to support everything that exists on the planet today. For the
- PC, you have to. OS/2 and Windows came along and found a zillion
- pre-existing cards on the PC. Windows leveraged itself in by using DOS
- drivers, and with volume managed to get a good degree of industry
- support. OS/2 has been much less successful, placing more of the onus
- of support on IBM. Not that IBM can't handle it, but they're not going
- to do as complete a job, no matter what.
-
- >The fact is that many PC hardware companies will not
- >write drivers for new Operating Systems (not that they
- >always do a great job writing drivers for the OS they do
- >support!). This is an expense that Microsoft has been
- >able to share with the 3rd party developers, but for
- >a new OS like OS/2, it took a long time to build up a
- >large library of mature drivers.
-
- >This is the big problem for a company like Commodore or
- >Apple. If they do adopt industry standards, drivers may
- >still cost a lot to develop in-house.
-
- Sure they do. But there's no immediate need to support everything that
- exists. Apple ships their PCI based machines with an ATi graphics
- card, and a driver for it. They don't expect 100 different PCI cards
- to run in the Mac, they don't really need to support 100 different
- cards in order to be successful -- their initial reason for using
- standard parts is volume pricing, not end-user variety. Some 3rd party
- companies, such as Number Nine, look at the PCI-Mac market as place to
- sell high-end card, and their Mac driver is a cheap price of
- entry. Others totally ignore the Mac, but then again, unless they
- offer some advantage, there's little for them or Apple to gain from
- support. Again, you're creating a new market with existing parts, not
- dropping into a fully formed existing market.
-
- >Say for example Commodore or Apple where to write drivers for a dozen
- >or so 3rd party video cards. These are included in the OS.
-
- Where is the advantage of doing this? Every machine, obviously, needs
- a graphics card. If Apple's sales model requires bundling a card with
- every system, they only need to supply drivers for the cards they
- ship. If they ship unbundled, they can offer a small number of
- supported cards, they don't need to tackle every card there is. Some
- third parties will support their own cards, just like Radius and now
- Number Nine on the Mac, Phase V and MacroSystems on the Amiga. The
- only difference is that the hardware is fairly standard, the 3rd party
- company needs only concentrate on the software (which they always have
- done, anyway).
-
- This is exactly what Be, Inc. is doing today. They introduced
- developer machines with support for one specific card, the Number Nine
- GXE64. Clearly, as long as they're selling unbundled systems, they
- should offer support for a few choices -- people will appreciate a
- choice of performance versus economy (and, of course, they need to
- support a card that's still in production, the GXE64 is no longer
- made).
-
- Some of this will come together, on PCI at least, with Open
- Firmware. Using this system, a 3rd party manufacturer writes one
- device driver for non-Intel systems, period. Such drivers are OS and
- CPU independent, an increasing concern as more OSs live on more
- different kinds of RISC-based computers, all supporting the PCI
- bus. Apple's sloth in moving to a standard PowerPC system has retarded
- this to some extent, but it's coming.
-
- >Apple is not so much unlike Commodore really.
-
- And unfortunately for Apple, and perhaps the industry as a whole,
- looking more like them everyday.
-
- >Apple sells you a system, and that may be it. Not another dollar
- >ever from that customer.
-
- That is the hardware-company model. Maybe you buy an upgrade OS from
- an Apple or C=, maybe a board (but that's going away, thanks to the
- end of proprietary expansion buses), that's it. IBM, Compaq, and the
- rest of them never see you again, at least until it's time for the
- next system buy.
-
- It's little wonder Microsoft intentionally kept out of the system
- hardware business...
-
- Dave Haynie | ex-Commodore Engineering | for DiskSalv 3 &
- Sr. Systems Engineer | Hardwired Media Company | "The Deathbed Vigil"
- Scala Inc., US R&D | Ki No Kawa Aikido | info@iam.com
-
- "Feeling ... Pretty ... Psyched" -R.E.M.
-
-